chardismastic: (143.)
ʀᴀғᴇ "ɴᴏᴛ ғᴜᴄᴋɪɴɢ ᴛᴏᴅᴀʏ" ᴀᴅʟᴇʀ ([personal profile] chardismastic) wrote2019-12-21 10:18 am
Entry tags:

i n f o : ryslig;


RAFE ADLER | LICH

1st change:death, phylactery, initial necrosis | 07.05.20
2nd changeorganic decay magic, gliding gait, glowing eyes | 09.04.20
3rd changemummy body, disconnected limbs, cold emanation, hunger | 10.04.20

coins current: 54 | spent: 80

FIRST IMPRESSIONS

AGE 36

ARRIVAL June 2020

HOMETOWN Manhattan, NY

OCCUPATION Accidental protection racket??

RESIDENCE Salshira House

DEATHS Three (transformation related)

ART

NORMAL FORM
[plurk.com profile] crescendoll [ ]
[plurk.com profile] wolfnoir [ ]
[plurk.com profile] nicknacked [ ]
[plurk.com profile] crosstheskies [ ]

HeroForge [ ]
picrews & makers [ ]

FOG FORM
Description [ ]

INSPO
CW: mummies, skeletons, necrotic flesh, medical horror [ ]


𝑵𝑶𝑹𝑴𝑨𝑳 𝑭𝑶𝑹𝑴

  • BODY: Standing at 5'10 (180cm) and weighing in around 220 lbs (100kg), Rafe has the build and matching stamina of a human man his age who engages in daily, strenuous exercise. He's well-muscled— arms, shoulders, chest are obvious at a glance, thighs depending how tight his pants are —without being bulky or ill-proportioned, with an economy of movement in everything except his hands when he talks. As of September 2020, Rafe has an uncanny grace when walking or moving around with an exceedingly smooth gait that almost makes him appear to glide across a floor. As of October 2020, Rafe's left arm has detached from the rest of his body at the shoulder. When separated, the bone of the upper arm is visible and appears entirely black; unless otherwise stated, the arm is kept in place with a compression sleeve worn under his shirt.

  • SKIN: Originally olive-toned and Mediterranean, slightly tanned with a carefully maintained level of Artistic™ Stubble. As of September 2020, Rafe's entire skin has turned black and necrotic. Unless otherwise covered, the blackened surface/subsurface discoloration is obvious and has begun to peel away from the flesh beneath as it deteriorates, revealing a new epidermis that is reminiscent of weathered black leather. As of October 2020, all of Rafe's original skin has died and sloughed off with only the new epidermis that is reminiscent of weathered black leather remaining. As of November 2020, Rafe now has gold circuitry on his left shoulder blade, extending to the triceps of his (disconnected) left arm.

  • EYES: Pale blue, with a ring of brown around the pupils due to a case of central heterochromia. Definitely has some crow's feet going on. As of September 2020, the sclera of Rafe's eyes have changed from white to black and the irises have begun to glow.

  • HAIR: Dark brown, shaved short on the sides and kept long on top. Usually worn slicked back with pomade but prone to becoming disheveled.

  • DRESS: Monochromatic, primarily dark colors— grays, blacks, occasionally white (i.e. an undershirt/tee). Everyday style is that of a straightforward working-man— boots, canvas pants or dark-wash jeans, tight shirts/tees with short sleeves or occasionally dress shirts only with the top button left undone and sleeves rolled up.

  • EQUIPMENT: Things Rafe has on any given day include... a black leather bag strapped at his hip and thigh to hold small necessities (notebook, keys, wallet, rope, etc); a bowie knife; a backsword that's since had a fuller of silver added; a pair of well-worn iron gauntlets passed down from Fenris that have since had silver added to the underside of the claw-tips.


    𝑭𝑶𝑮 𝑭𝑶𝑹𝑴

  • N/A — Rafe does not currently possess a fog form. Yet.

    POWERS
    • SEMI-IMMORTALITY: While his body can still be damaged, Rafe can only be killed when his phylactery has been destroyed.
    • REGENERATION: Short of bodily destruction, Rafe will heal from most physical injuries at a slightly accelerated rate compared to a baseline human. This rate increases exponentially during the Fog.
    • REMANIFESTATION: Should his body be destroyed, Rafe will regenerate from/at his phylactery. This process takes time, with the process taking longer each time the ability is used. The first regeneration will take two hours, and each subsequent regeneration will add one hour to this number, up to a maximum of 24 hours between bodily destruction and regeneration. This counter resets monthly.
    • DEMANIFESTATION: Once per day, Rafe can decay his body into nothing and reform at his phylactery. This is a one-way trip, and he is unable to bring anyone or anything with him should he demanifest.
    • ORGANIC DECAY MAGIC: Rafe can inflict decay on humans by touch — thereby either killing the cells of his victim's body, prematurely aging them or causing the body to rot. As an extension of this magic, he is also capable of shutting down a victim's senses, numbing sensation or control of limbs, inflicting terror or fear, or bestowing insomnia or nightmares. Prolonged physical contact is needed for more intense symptoms, and though these damages can be permanent when inflicted on a human, they would last a maximum of one hour on another monster.
    • INORGANIC DECAY MAGIC: Rafe can inflict decay on any nonliving material by touch — some examples of this magic include rusting metals to break locks, rotting through or weakening floorboards, or making clothes threadbare.
    • COLD EMANATION: As a result of his undead state and the magic that animates him, Rafe exudes a chill no matter the ambient temperature. This chill is not enough to incapacitate or harm but is certainly noticeable by most other monsters.
    • SHADOW CAMOUFLAGE: Rafe has the ability to become invisible in low light/shadows/darkness to all forms of vision (i.e. troll/naga heat-vision, were/gargoyle night-vision). This ability is unable to be used in daylight/well-lit areas and can be dispelled by directing a beam of light (i.e. a flashlight, switching on an overhead light) at Rafe.
    • KEVLAR SKIN: Rafe's skin is now highly resistant to slashing and piercing attacks (i.e. monster claws, monster fangs, edged weapons — swords, knives, etc.), almost of a level with Kevlar.
    WEAKNESSES
    • PHYLACTERY: Rafe's phylactery is incredibly fragile and requires no special tools/strength/skill/ritual to destroy. Damage done to his phylactery will cause physical pain and total destruction will result in a true death, to be added to his death count.
    • HUNGER: The need to feed on the energy of the living. This is done by using decay magic to either age or decay his victims.
    SKILLS
    • ARMED COMBAT: An expert fencer and swordsman, as well as a crack shot with rifles and handguns.
    • UNARMED COMBAT: Highly proficient and experienced in hand-to-hand combat. His style is grounded in technical boxing but has plenty of down-and-at-'em street technique. He will curb stomp you and laugh about it.
    • FREE CLIMBING: Able to scale cliffs, mountains, buildings, you name it with his bare hands though he does prefer to use a grapple and line because he's not a reckless dumbass.
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